English | ISBN: 1484225821 | 2017 | 116 Pages | PDF | 2 MB
In this way, by the end of Building a 2D Game Physics Engine, you will have an inę\depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular webę\rowsers.
What You'll Learn
Gain an understanding of 2D game engine physics and how to utilize it in your own games
Describe the basic behaviors of rigid bodies
Detect collisions between rigid bodies
Resolve interpretations after rigid body collisions
Model and implement rigid body impulse responses
Who This Book Is For
Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.
Web Developer's Reference Guide
Everything You Know About CSS is Wrong!
HTML5: The Missing Manual, 2nd edition
HTML & XHTML : The Definitive Guide
Practical Rails Social Networking Sites
The Ultimate HTML Reference
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Learn To Code HTML5: html5 and css3 templa(2250)
HTML5 and CSS3: Building Responsive Websit(2182)
Understanding ECMAScript 6: The Definitive(1882)
Coding HTML and CSS: Expert Advice, Made E(1869)